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Exhibitions

The subject of this year's special exhibition is "50 Years of (Graphical) Personal Computing".

Graphical User Interfaces with a Twist

Jörg Hoppe (CCG), No. 1


Live Start-Up Attempt of a DEC VAX-11/730

Michael Löblich, No. 2


DEC Minicomputers – Rebuilding and Reviving Computer History

Oscar Vermeulen, Angelo Papenhoff and Lars Brinkhoff, No. 3


Whirlwind Simulation with Analogue Vector Graphics

Rainer Glaschick, Jochen Viehoff (HNF) and Guy Fedorkow (MITM, CHM), No. 4


The High Nibble

The High Nibble from Sydney, Australia is a maker of replica retro computers from the mid-1970s including the iconic IMSAI 8080 and the Cromemco Z-1. The IMSAI will be recognisable to many people as the computer from the 1980s' classic movie WarGames that David Lightman used to hack into the WOPR to play "Global Thermonuclear War". Cromemco was the company behind many innovative add-on products for S-100 computers including the Cyclops – the first commercial digital camera, the Dazzler – the first video display for a microcomputer, as well as their own line of computers that ran a multi-user UNIX on a single Z80 CPU at 4 MHz. You can see, use and learn about all these groundbreaking microcomputers with The High Nibble. David McNaughton, No. 5


Schickard's Calculating Machine Turns 400

Jürgen Weigert, No. 6


Standplan Raum 0.7

Future Retro Classics

This exhibition asks the question of "What electronics products can be Future Retro Classics?" It offers a few candidate products like the first iPhone, the first Android phone, the Amazon Fire Phone, the Google Glass, and the first netbook to look at and play with. It discusses what criteria could make up a future classic product and invites visitors to post other candidate products on a whiteboard. This exhibition is complemented by a presentation on "How can we spot Future Retro Classics?" Fritz Hohl, No. 7


Vintage Smartphones and Feature Phones

Everything we used to carry in our pockets before iPhones or Android! In this exhibition you'll see devices running Symbian Series 60 and UIQ 3, Windows Mobile, PalmOS, and even embedded Linux! Feature phones running J2ME apps are also a part of the exhibition. More info to come. Azer Abdullaev, No. 8


BK-0010.01: The Most Known Home and School Computer from the USSR

More info to come. Eugene Bolshakoff, No. 12


Geometry in Colour – The Robotron K8918 Graphic Terminal

Dirk Kahnert, No. 13


Standplan Atrium

berlinCreators Retro User Group

berlinCreators e.V., No. 14


Discover the BBC Micro: Igniting the Digital Revolution

The BBC Microcomputers are a series of 8-bit computers from the early 1980s designed by Acorn Computers, built to meet the specifications of the British Broadcasting Corporation (BBC) for the BBC's Computer Literacy Project. The BBC Model B has a 6502 CPU and 32 KB of RAM whilst the BBC Master has a 65C12 variant of the 6502 and 128 KB of RAM; both systems are capable of displaying Teletext using the Mullard SAA5050 Teletext character generator. Additional processing power and memory could be added via a co-processor unit, options included a 65C02 CPU, Z80, Intel 80186, and ARM Evaluation System. Graham Hooley, No. 15


Tandy Corporation Computers

Get ready for a for a glimpse at early USA business computing history before the IBM took over. This exhibit features three iconic TRS-80 computers, pioneering the personal computing revolution of the late 1970s and early 1980s. Considered one of the three main brands of early computers (Apple II, Commodore PET, and TRS-80 series) what started as an affordable alternative to the rest, gained a foothold in the US business market. Alongside the TRS computers, a Tandy 1000 series bridges to modern IBM-compatible PCs, renowned for affordability and enhanced graphics and sound capabilities. So witness the evolution of technology from the company that gave the world Radio Shack. See the TRS-80 III, an 8-bit business machine with 48 K RAM, a built-in screen, two floppy drives, and a full keyboard. For the home there is the Color Computer 2 (CoCo 2) with capabilities similar to many of the machines of the day. Then look at the TRS-80 100, a portable "laptop" light enough for many reporters in the 1980s. Lastly, see the Tandy 1000, a better PC clone, with better graphics and sound than the IBM. These vintage gems provide a look at beginnings of our digital world aside the IBM PC. Richard Eseke, No. 16


TI-99/4A

This exhibition shows an original TI-99/4A with many original software titles (games, education, home office, programming) and newer homebrew software titles which push the limits of what the TI-99/4A can do. The TI-99/4A has been modified with the attachment of a removable external extended memory module. In addition many original software booklets, a programming guide and the original packaging for the TI are available for people to look at. Perry Melange, No. 17


Standplan Raum 0.12

Failed Game Consoles of the Early 1990s

Florian Deurer, No. 18


Diskmags Catalog

Torsten Roeder, No. 19


The "Steckschwein" – A 8-Bit Homebrew Computer

Thomas Woinke and Marko Lauke, No. 20


MEGA65 Retro Computer Platform

Oliver Graf, No. 21


Commodore Computers

Malte Schulze, No. 22


41 Years of ZX Spectrum – The Little Briton

Norbert Opitz, Ingo Truppel and Sandra Truppel, No. 23


Standplan Raum 0.9

Special Exhibition "50 Years of (Graphical) Personal Computing"

In 1973, the computer that was so visionary that its interface design did not find its way into fairly affordable computer models until more than 10 years later was completed: the Xerox Alto. We are therefore celebrating 50 years of graphical user interfaces with windows, icons, menus and mice and look forward to seeing collection pieces that reflect this progress.

Personal Computing Made in Germany – The Computer Already Got Personal with Midrange Computing

Rainer Siebert and Volker Herrmann, No. 9


Lisa – Real, Emulated, Recreated

This exhibition supplements my talk "Ignored, Disposed of, Revived – Four Decades of Apple's Lisa" at this year's VCFB. I intend to show a real working Apple Lisa 2 system, emulators running different Lisa OSes, and a Lisa clone based on recreated PCBs (though I cannot guarantee that all parts have arrived by this time, this is work in progress). Michael Engel, No. 10


The Magic 7 "Parts and Parcels" in "Shaping of Things to Come" in the then Emerging [Graphical] Personal Computing

"Back to the time when digital art was still [rather] young" leads us our media archaeological "time leap", where we then begin, more than half a century ago, the investigation and "unfolding the future" of the then Emerging [Graphical] Personal Computing (E[G]PC). We will try to tap into the rich pool of ideas and experiences in the Arts & Sciences, Technologies, and Cybernetics of that era – from the use of technology [non]available up to the value system – in order to show the relevance, in particular of E[G]PC in CyberneticArt, for the new, by [Téchne + Lógos] intrinsically based, digital age (Re: "Technológos in Being. Radical Media Archaeology & the Computational Machine", by Wolfgang Ernst, 2021) and (Re: 50th anniversary of the bcd team: premiere and jubilee, self-programmed, Interactive Virtual Exhibition @ VCFB 2021). In our Case Study of Pixel Based Graphics [Alike] & Interactivity as essential constituents and common denominator of the E[G]PC and CyberneticArt, we broaden the term "technology [non]available" with various modalities of self-made technology substitutes, surrogates, and alike invented by artist, scientist, and engineers in order to overcome shortage and not-yet-availability of technology needed. We dared "to think outside the box", "to see the bigger picture", beyond the very strict "case" definition of E[G]PC. This comprehends variety of adventurous, but venturesome, lucid and clairvoyant, trials, experiments, inventions, achievements and accomplishments of that time in form of e. g.: Precursors, Predecessors, Prototypes, Prereleases, Preconditions, and Pioneering efforts, all of them Paving the way for the then E[G]PC. Numerous applied and alike "gadgets", we constructed for practical technical use for our CyberneticArt, we scrutinize for overview reason to a sort of summary, a "representative sample", in order to demonstrate certain typical examples of practicality and the then technical feasibility. Our rather bright and long time experience originated in Zagreb, 1968/1969, within "Computer and Visual Research" Program of "The International Artists' Movement [New] Tendencies". Based on comprehensive bcd team Archive of our own videos, photo & multimedia documentation, catalogs, articles, research, teaching, artists talks (e.g. @ZKM 2019), exhibitions, etc. we portray in a workshop like presentation about our use of Pixel Based Graphics [Alike] & especially various Interactivity "gadgets", like: PDP-8 + console switches + D/A electronics + self-made Light Pen & oscilloscope + photo camera + photo-interventions | multiple self-made digital built-in electronics & switches (indoor & outdoor) | remote control systems, built-in electronics for radio-control | PDP-11 & GT-40 + console switches, Light Pen & graphical screen | exchangeable EPROMs | PC (COMPAQ Portable Plus) + keyboard & function keys | Networked PCs (COMPAQ Desk Pros + Novell Ethernet LAN; WLAN still nonexistent), PC expansion graphic card & Computer Graphics Data Base. | Flexible Interactive Systems of next generations: Smart Systems, phones, [Satellite] Internet, WiFi, MR Mixed Realities (AS, AR, AV, VR), etc. Miro A. Cimerman and Dunja Donassy-Bonačić (bcd CyberneticArt team), No. 11


Standplan Atrium

More information about the exhibitions is available in German.

Page last modified on 2023-10-14