
Spread out on the tables, you'll find the classics from 1980s children's bedrooms, from Commodore, Atari, Sega and Thomson, etc., to the Famiclone. These home computers and games consoles are the private property of the collector Malte, who has lovingly assembled them with true collector's passion. They offer a small selection of games for each system. In addition to the magnificent presence of several arcade machines from the Berlin Computer Games Museum, two arcade machines from the private collector Malte are also available for closer inspection: an OutRun machine undergoing repair offering a glimpse inside, and alongside it a self-built arcade machine by Seanser/CCB (RIP) with games from a list of systems. The Game Room is staffed by Malte Schulze and volunteers.
Malte Schulze, No. 16
Computer games are a significant part of our culture that is increasingly determined by digital technologies. The Computer Games Museum (Computerspielemuseum) actively advocates familiarising a broad audience with the culture and history of digital games using exhibitions, educational offerings, events, and publications. Its aim is to deepen the understanding of digital interactive entertainment media and thus increase the media literacy. The Computer Games Museum Berlin exhibits three arcade machines that represent the public gaming in pubs, entertainment parks, or dedicated arcades. There were even bottle holders or ash trays on some arcade machines. Sometimes, the machines had to be emptied daily in order not to jam up due to having too many coins in the mechanism. The exhibited arcade machines at the VCFB 2026 are to be used without cash. You are not only allowed, but in fact invited to start playing right now. Please refrain from inserting coins!
Computerspielemuseum Berlin, No. 17
The retro laptop exhibition presents historic laptops from the 1990s to the early 2000s, as well as the culture of the legendary LAN parties. We invite you to take a trip back in time, join us for some LAN gaming, and experience technological history first-hand. On display are models from the business, military, and workstation segments, with processors ranging from Pentium 1 to Pentium M, and a number of historic Windows versions. The diversity of early mobile computers and their individual peculiarities can be discovered, tried out, clicked on, and discussed at the exhibition. In addition, the OrigoLAN retro LAN party will be introduced with a mini LAN party, providing four gaming stations for visitors to play on. The retro LAN games are suitable for ages 16 and over. There will also be child-friendly video games from the 1990s to try out for the little ones.
Michael, No. 18
In my artistic work, I explore the interplay between sound, electronic signals, and visual movement. I am particularly interested in what happens when an audio signal is not merely heard, but is used directly to control a visual or mechanical system. A focus of my work is vector synthesis. In this process, audio signals produce images that are made visible on an oscilloscope or control an XY plotter. The plotter records the signal's movements directly onto paper. Each drawing thus arises from a specific sound or signal process and is not drawn digitally afterwards. In addition, I work with analogue video systems, laser projections and electronic circuits in which sound is directly translated into movement and image. Under the title "Hear What You See", I have been exploring this connection between hearing and seeing for many years.
Sascha Bachmann, No. 19
There will be a Retro Lounge in the Game Room on Saturday evening, October 17th, from 17:00.